Ludolfus - Combat and Health Tracking

COMBAT CHARACTERISTICS

  • Strength + 6, Stamina + 4, Dexterity + 5, Quickness + 1

COMBAT ABILITIES

  • Brawl (Dodging) 2, Enigmatic Wisdom (Meditation Weapon) 8, Great Weapon (Pole Axe) 1, Weapon Mastery: Pole Axe [Action Surge, Heavy Strike, Trip] 3

COMBAT EQUIPMENT

  • Full Leather Scale (Prot 5, Load 5)
  • Pole Axe (Init +1, Atk +5, Dfn +0, Dmg +11, Str +1, Load 2)

DERIVED COMBAT SCORES

Soak: 15 (Stamina 4, Armor 8, Spell 3)
Fist: Init + 1, Attack + 7, Defense + 4 (10), Damage + 6
Pole Axe (Nonmagical): Init + 2, Attack + 13, Defense + 3 (9), Damage + 17
Pole Axe (Magical): Init + 2, Attack + 34, Defense 10 (16), Damage + 17 ( 2 Edge of the Razor), Penetration + 45 (Terram)

MASTERY CAPABILITIES

Action Surge (Any): When the warrior uses the Exertion combat option, the bonus applies to a designated attack roll with the affected weapon and to defense totals for that round. ( + 8)

Heavy Strike (Melee): By putting her whole body into the swing, the warrior can make devastating strikes at the cost of precision. Before rolling to attack, the weapon user can decide to subtract 3 from her Attack Total and add 5 to her Damage Total. If using a two-handed weapon, the user can instead elect to subtract 6 from her Attack Total and add 10 to her Damage total. This capability can only be applied to heavy weapons, those that require a Strength rating of 0 or higher.

Trip (Melee): This mastery capability applies only to two-handed weapons. The warrior can use this weapon for maneuvers to trip or knock down enemies.

STANDARD COMBAT SCORES

Initiative Total: Quickness + Weapon Initiative Modifier – Encumbrance + Stress Die
Attack Total: Dexterity + Combat Ability + Ride Ability (where applicable, maximum 3) + Weapon Attack Modifier + Stress Die
Defense Total: Quickness + Combat Ability + Ride Ability (where applicable, maximum 3) + Weapon Defense Modifier + Stress Die (6)
Damage Total: Strength + Weapon Damage Modifier + Attack Advantage

COMMON COMBAT MODIFIERS

Melee Attack Total Modifiers:

Attacker is prone ( –1)
Attacker has high ground ( +1)
Defender is prone ( +1)
Missile Attack Total Modifiers:

Shooter is in melee ( –1 per assailant, up to –3)
Shooter moved this (or the prior) round ( –2)
Target is running ( –1)
Target is in melee ( –1 per assailant, up to –3)
Target is prone ( –1)
Target is at least half covered or concealed ( –2)

Ludolfus - Combat and Health Tracking

End Times ardhanari