Ludolfus - Spell Details

Arts: Creo 0:0, Intellego 0:0, Muto 15:3, Perdo 0:0, Rego 6:5, Animal 4:2, Aquam 4:3, Auram 0:0, Corpus 9:0, Herbam 0:0, Ignem 0:0, Imaginem 0:0, Mentem 0:0, Terram 4:0, Vim 0:0

Casting Bonuses (Talisman): Muto +5, Rego Corpus +4, Harm People +2

SPELLS

Closing the Gap
ReCo20 (Sta 4 Re 6 Co 9 Ta 4 = 23)
R: Per, D: Mom, T: Individual
Transports you to any place within 500 paces that you can see or that you have an Arcane Connection with.
(Base 20)

Disguise of the New Visage
MuCo15 (Sta 4 Mu 15 Co 9 Ta 5 = 35)
R: Touch, D: Sun, T: Part
Target’s facial features are tranformed to any approximately human configuration you choose

Doublet of Impenetrable Silk
MuAn 15 (Sta 4 Mu 15 An 4 Ta 5 = 28)
R: Touch, D: Sun, T: Ind.
Changes an item made of animal material (silk, wool, or leather) so it cannot be cut or penetrated by weapons. + 3 Protection rating to clothes / leather armor.

Edge of the Razor
MuTe 20 (Sta 4 Mu 15 Te 4 Ta 5 = 28)
R: Touch, D: Sun, T: Ind.
Sharpens any metal edge. + 2 to damage.
MASTERY: 1:0 (Harnessed Casting)

Endurance of the Berserkers
ReCo 20 (Sta 4 Re 6 Co 9 Ta 4 = 23)
R: Per, D: Sun, T: Ind
Your body acts as though unwounded and unfatigued. Keep track of actual Fatigue levels the body loses. As soon as the spell wears off, you lose those levels. If you run out of Fatigue levels, the spell ends immediately and you fall unconscious. A character under the effects of this spell does risk worsening wounds, but may not notice. Consecutive castings delay the end of the spell, but a body can only take so many castings equal to Size + 2.

Gift of the Bear’s Fortitude
MuCo 25 (Sta 4 Mu 15 Co 9 Ta 5 = 33)
R: Per, D: Sun, T: Ind.
Gain + 3 to Soak. Suffer – 1 to rolls that involve a sensitive sense of touch.

Lungs of the Fish
MuAq/Au 15 (Sta 4 Mu 15 Aq/Au 0 Ta 5 = 24)
R: Per, D: Sun, T: Part
Req: Auram
Turns water into air as it enters your lungs.

Preservation of the Giant’s Dignity
MuAn 15 (Sta 4 Mu 15 An 4 Ta 5 = 28)
R: Touch, D: Sun, T: Individual
Give someone’s clothing the ability to adapt in size, in direct proportion to the size of its wearer (the person who is wearing it at the time of casting). Thus if a person grows to Giant size, their clothes will not rip and fall off, and if a person shrinks to the size of a mouse, they will not get lost in their trousers. However, this may happen when the spell expires. The clothing must be made of animal products.
(Base 3, +1 Touch, +2 Sun, +1 to adapt to variable size)

Preternatural Growth and Shrinking
MuCo 10 (Sta 4 Mu 15 Co 9 Ta 5 = 33)
R: Per, D: Sun, T: Ind.
Either adds + 1 to Size or – 2 to Size
MASTERY: 1:0 (Harnessed Casting)

Wizard’s Sidestep
ReIm 10 (Sta 4 Re 6 Im 0 Ta 0 = 10)
R: Per, D: Sun, T: Ind
Your image appears up to 1 pace from where you actually are, so attacks aimed there are likely to miss you. When the image is struck, it disappears and reappears in another spot. First successful attack against you automatically misses. Gain a subsequent + 9 to Defense.

MYSTERIES

The Avenue of Faith in Strife and the Station of the Eater of Sin

  • Can use Enigmatic Wisdom as if it were Magic Sensitivity, without subtracting it from Magic Resistance
  • Can use Enigmatic Wisdom instead of a weapon skill for one specific “attuned” weapon.

The Avenue that Splinters and the Station of Blood and Bronze

  • Cannot enter Final Twilight, Dies instead, reduced to nasty adulterations
  • Can do a labyrinth meditation to rot, rust, or destroy every mundane thing therein (circle 500 feet across per level of Enigmatic Wisdom)
  • Can exploit flaws in enemies with attuned meditation weapon, 4x weapon atk bonus, can injure creatures immune to non-magical attack, Penetration is Enigmatic Wisdom x5, form as per weapon. Divine realm creatures are immune, as well as others without weaknesses or flaws

Avenue of Charm and Scorn, and the Station that Repels and Attracts Elements

  • Is married (ritual tie to the mundane world, potential Lost Love flaw if she dies)
  • May repel or attract mundane objects:
    • Single Form at a time
    • Can do so at will, switching objects and Forms once per round, no fatigue/concentration
    • May affect multiple objects so long as combined weight is not more than magus’ weight x3
    • Must be aware of objects, but not necessarily able to discern them precisely (example given: repel metal heads of a cloud of arrows fired from cover, through scrub)
    • Can use it to make objects float to or away from hands, cling to walls, keep rain off, and even levitate a bit.

Ludolfus - Spell Details

End Times ardhanari